![]() ![]() Playing Ocarina on the 3DS has given me a new appreciation for the game's design. I rarely if ever replay lengthy single-player games, so I never touched it again in the ensuing 12 years. ![]() All I knew at the time was that it was great retaining the intricate, vast gameplay of previous Zelda games but doing it all with the new quantum-leap technology of 3-D. Since it was still one of the earliest open-ended polygonal games, I didn't have the perspective to describe why Ocarina was so well-designed.
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